Review – GRID Legends (Meta Quest 2)

Quest 2 does a pretty good job of bringing VR gaming to a wider demographic, or at least it did before Meta decided to raise the price for whatever reason. Its library is constantly receiving new games from all genres, not just “VR experiences”. One thing the system failed to deliver, however, was a library of racing titles. The PSVR had some pretty good titles, as did its now-defunct nemesis Do not delete and Driveclub VR. There will be a VR update for PSVR2 Gran Turismo 7. There are names like PCVR Assetto Corsa and more hardware-intensive practices for owners of industrial-sized rigs. Meanwhile, Quest 2 had nothing. That’s why I’m so excited to see a full-fledged port released Legends of the GRID for the system.

A less than stellar presentation.

of course Legends of the GRID it wasn’t a masterpiece of a racing game, and it wasn’t even the best title in the franchise. But seeing EA and Codemasters bother making a big (content-wise) racing game for a portable VR system was enough to pique my interest. It was my last experience with a VR game published by EA Star Wars: Squadrons, is still one of my favorite VR games of all time, so I actually expected something good from this port, especially considering Codemasters was behind this version. The end result felt like a wish from a monkey’s paw. Of course it is Legends of the GRID in a VR system as a whole, but the sheer number of failures and compromises seen in this particular port left a bitter taste in my mouth.

The VR version of GRID Legends doesn’t have any motion controls or any features to help make it feel more immersive.

Here’s the best thing about this port in particular: it’s not a protected version Legends of the GRID in terms of content. It includes everything from an exciting yet frustrating story mode to all the extra careers and racing challenges. Online play is also included. Everything is provided in this port, so the file size is borderline prohibitive for a VR headset with a small amount of storage (it runs at 31GB). That means there’s plenty to enjoy with a headset strapped to your face if you’re hoping for a racing game in Quest 2. The sound department, which is the highlight of the console versions, has not been touched either. The voice acting is decent and the music is still great. The problems lie elsewhere.

I really like the Quest 2, but I know its hardware is pretty limited. It has a system-on-chip, unlike the hardware seen in some smartphones. This is probably why some of its major killer apps, both already released and previously announced, are VR versions of games from several generations ago, such as Resident Evil 4 and Grand Theft Auto: San Andreas – you need to know what you can actually run on such a system, because framerate drops are a death sentence for a machine that can easily throw you up if things aren’t going as smoothly as possible. To his credit, Legends of the GRID runs incredibly well on the system, but the amount of failures it took to achieve said performance was staggering.

The resolution is low, but I think it was necessary to ensure a stable frame rate.

Simply the Quest 2 version Legends of the GRID It looks like what I imagine a hypothetical Switch port of the same game would look like. Between the drastic drop in texture quality, the almost non-existent post-processing effects, and the immersion-destroying resolution (again, switch to low resolution), it’s hard to get excited about driving one of the machines available in the game. It feels like a mobile port of a game that was later ported to VR. Granted, the overall level of geometry is still somewhat solid, and so is the frame rate. And at what cost? It’s almost like nothing Legends of the GRIDor any racing game of the PS4 era for that matter.

Yes, it works really well and the controls are decent, but there’s something strange here: this is the VR version Legends of the GRID doesn’t use motion controls at all. It does not use any features available on the Quest 2 and its controllers. Although your virtual arms move when you sit inside the car and steer, you do so by moving the left stick. You don’t even have the option to pretend you’re driving the invisible wheel, Mario Kart– style. You don’t even have access to motion controls when exploring menus, and they’re presented statically, as if you’re playing a non-VR version of the game while using the visor.

Driving convertibles makes GRID Legends a bit more engaging, but not by much.

Now, I know I’ve said in the past that not every VR game needs a ton of immersion features to be fun. I clearly remember that I had it noted down Zone of the Enders overview. But I feel that this particular case is different. Legends of the GRID it does such a terrible job of getting your brain and guts used to the surroundings that you barely feel like you’re in a VR game. The general lack of immersive features means you’re just playing a never-released Switch port on a TV, with your face glued to the screen in a very unhealthy way.

I like to see myself as someone who can tolerate comfort issues while playing VR games, rarely get sick while playing a fast-paced shooter, and often turn off settings like static camera control for a more realistic experience. I mean, I felt legitimately sick while playing Legends of the GRID Sometimes in Quest 2. It all comes down to a game where you can never fool your eyes, brain or stomach. You never feel like you’re inside the car, so it’s really easy to get sick after a few races.

Those Volkswagens look cheaper than what I’ll add in San Andreas via some shady mod site.

To Codemasters credit, it is the full version Legends of the GRID, but now available in VR. It’s not just a simple “VR experience” either: there’s a lot of content in this game, making it one of the best Quest 2 titles out there. However, terrible visuals, frustrating controls, and a lack of immersion make it difficult. A sell to all but the most die-hard VR enthusiasts looking forward to a full-fledged racing sim on the system. It’s still the best racing game out there in Quest 2, but only because of the lack of competition.

Quest 2 version Legends of the GRID It looks like what I imagine a hypothetical Switch port of the same game would look like. This is really ugly. Thankfully, it flows well to my stomach’s detriment.

It does not use any motion control. While it handles well, there is little or no access to this VR port. However, it’s incredibly nauseating even for experienced VR users.

Pretty good music and voice acting. No complaints about that.

To Codemasters credit, it is the full version Legends of the GRID, but now available in VR. Unfortunately, it’s ugly, it barely takes advantage of the environment’s immersion, and it makes you sick within minutes. It’s still the best racing game available on Quest 2, but only by default.

Final Verdict: 6.0

GRID Legends currently available On PS4, PS5, Xbox One, Xbox Series S/X and PC. A VR version is available in Quest 2.

Reviewed in Quest 2.

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